The Sims FreePlay CSP - Language & Representations blog tasks

 Language / Gameplay analysis


Watch The Sims: FreePlay trailer and answer the following questions:



1) What elements of gameplay are shown?

Building relationships and creating a family, creating different characters with different ages and race.

2) What audience is the trailer targeting?

A younger teenage audience 

3) What audience pleasures are suggested by the trailer?

diversion- entertaining yourself away from real life

personal relationships- building relationships with the sims

personal identity- creating different characters that could represent you


1) How is the game constructed?

 straightforward with daily quests, a tutorial and rewards. A need for jobs for money 


2) What audience is this game targeting?

Aimed at both male and female but slightly leaning towards females due to fashion

3) What audience pleasures does the game provide?

diversion- with a different choice of activities and jobs

personal relationships- through building a community

surveillance- through teaching different life skills and how to make money

4) How does the game encourage in-app purchases?

The focus on buying items to progress. Adverts in return for crystals and crystals used for 'lets play' which speeds up time. 

Representations


Re-watch some of the expansion pack trailers and answer the following questions:


1) How do the expansion pack (DLC) trailers reinforce or challenge dominant ideologies?

It reinforces dominant ideologies through different races and ages of characters to use from with different clothes and activities that reinforces the idea of consumerism 

2) What stereotypes have you identified in The Sims FreePlay?

The stereotypes of boys and girls in the Sims FreePlay with boys playing sports and having a blue bedroom and girls doing ballet in a pink bedroom 

3) What media theories can you apply to representations in The Sims FreePlay?

Blumer and Katz uses and gratification through diversification playing just for fun or personal relationship and personal identity can explain why people play it 

Representation reading


Read this Forbes article on gender and racism in The Sims franchise and answer the following questions:


1) How realistic does The Sims intend to be?

 meant to be a sought of hyper reality. 


2) How has The Sims tried to create more realistic representations of ethnicity?

adding more details to alter the appearance of a Sim with a less stereotypical ways of representing different ethnicity. As he showed me the tool, creating an Asian character that does indeed appear less cartoonish


3) How has The Sims responded to racism and sexism in society?

We don’t really have a message—there’s no racism message, there’s no tolerance message. We have same-sex marriage in our game. Our Sims will not discriminate based on gender preference whatsoever. 


4) What is The Sims perspective on gender fluidity and identity?

 We would need to take more time and consideration to really arrive at that destination

5) How does The Sims reinforce the dominant capitalist ideologies of American culture

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